Monday, 13 November 2017

analysis of a scene/footage from dark souls 3




Related imageImage result for dark souls 3 sister friede cutscene
badass boss fight ariendel ds3
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The scene starts off with the player walking towards father ariendel who sees the player, host as the souls of cinder, requesting that you "bring the flame" which roughly translates to, sacrification Sister friede is then introduced as she walks the halls among her scythe and insists that she will "snuff these ashes" meaning she will kill the player instead. The meaning of the scenes in the actual fight is to give more meaning and story to the fight, the boss fight then begins (stage one) where the player is up against sister Friede, and the music is just a eerie opera tone, the music is quite light in this phase of the boss fight.
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Sister Friede is then parry'd at 3:12 in the video resulting in her death (for the most part)
A cut scene is followed of her death where usually in Dark souls 3 a death of a boss would be short and snappy majority of the time whereas the meaning of this scene and the death of this boss fight, Sister Friede is obviously facades with more passion and heartache as she falls to the floor and has some sort of emotion as to when she dies, her voice becomes lighter to portray her "innocence" in this scene which results back to the beginning where she enters in the beginning cut scene with the whole "innocent" look to her. When she dies, her screams sound rather 'sweet' and 'angelic'. Also her attacks have a gold/white Aurora emitted from them to signify her angelic features. In this phase of the boss fight (first phase) her attacks are very light, the music is quite sweet in comparison to the later fights and sister Friede is very sweet. her death at 3:19 makes her deem as 'weak' with the way she sounds when she screams and when she falls to the floor.

When sister friede is on the floor she bleeds a patent dark red blood which signifies the flame and evil that will be summoned as the blood trails to ariendels altar. He responds in a very angry way because she is dead and therefore rages because the player was obviously supposed to die and in this case friede died instead. Ariendel mentions at the beginning that the altar is "full" nearly, and rages because he spills fire everywhere which was going to be used for some other ritual. The fire is obviously spilled, resulting in ariendel getting angry.
Image result for dark souls 3 ashes of ariandel gifs
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Image result for dark souls 3 sister friede 2nd phase beginning cutscene
Image result for dark souls 3 ashes of ariandel gifs
Image result for dark souls 3 ashes of ariandel gifs
The relationship between the purpose in this scene is everything, the purpose in this scene is to tell the story of ariandel, what happened to the family and why they want to kill the player. The relationship between the scene and the purpose of the game is to be insightful and tell the player what is happening through a cutscene which perpetuates emotional practicalities and music to storytell using the ethos.
The relationship of the content and the scene is important because the content needs to be fully maximised to be able to create the scene, without the content the scene won't have that solid emotion and players won't be able to gather and understand what's going on in the selected scene, hence why their relationship together is important, to have content there needs to be atleast a scene or a scenery, t have a scene or scenery there needs to be content.The relationship between the meaning and the content is if there isn't meaning to the content for example in dark souls there is lore, and the lore is very important and is a crucial part in the souls series the content released always has meaning for example the ashes of ariandel DLC has meaning because players are often thinking "who is ariandel and "what is ariandels ashes" those two questions are later answered ofcourse in the DLC which gives the meaning to the game, to the lore. The lore in dark souls has crucial meaning, all the bosses you face in the soul series have interesting backstory and are not just labelled as not important. Everything in dark souls has meaning, the environment, the enemies, the player divided into 3 sub contents: the class, the race and the item you choose to have with you. dark souls is encased with meaning, the whole game has different meanings hence the alternate endings.

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